andrew colella

developer->composer->violist

development

  Chris Ehsaei and I developed this game using an early version of the Qualcomm Augmented Reality Plugin for Unity3D. Most of the other games for this platform required large

invadeRemix for the iPad – video coming soon! I developed invadeRemix in Febuary 2011 using openframeworks and FMOD. motIvation Most video games allow the user to interact with the environment

Another project at GTCMT thats building steam. A couple performances and a release to iPhone coming soon… UrbanRemix Urban Remix combines location-based cellphone technology, a database, and a web application

Many musical instruments have strict one-to-one mapping from performer action to sound production (ie a finger to a key that plays one note), and while the abstraction of one-to-many mapped